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- // LF2 Engine
- // (C) 2002-3 7FX
- //---------------------------------------------------------------------------
- // Common base vertex shader
- //---------------------------------------------------------------------------
- const matrix cMtxWVP : WorldViewProjection;
- //---------------------------------------------------------------------------
- void BasicVS(float4 Position : POSITION, out float4 OutPosition : POSITION)
- {
- OutPosition = mul(Position, cMtxWVP);
- }
- //---------------------------------------------------------------------------
- shared const vertexshader cBasicVS = compile vs_1_1 BasicVS();
- //---------------------------------------------------------------------------
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